Captain Mack
Talent: Trailblazer
When a friendly unit is within 3 blocks of you, ATK is increased by (15, 20, 25, 30)%. After taking action, apply [Route Marker] to targeted blocks for 1 turn: At the end of action, ally units recover 15% HP and when non-flying allies pass through terrain within 2 blocks of itself, gain a chance to mitigate 1 block of mobility reduction. (After casting [Route Marker], it can only be cast again after (3, 2, 2, 1) turns.)
Bond Requirement:
Level 70 Max Stats:
HP: 4,057 | ATK: 552 | INT: 269 | DEF: 314 | MDEF:271 | SKL: 153 | |
HP: 4,387 | ATK: 525 | INT: 324 | DEF: 326 | MDEF:271 | SKL: 129 |
Soldier Bonus:
HP: 25% | ATK: 30% | DEF: 25% | MDEF: 20% |
Awakening: Plunderpuss
Cost: ••• / CD: 3 / Range: 1 / Span: Single
[Passive] Increase DEF by 20% when in Water. [Physical Damage] Attacks a single enemy, dealing 1.6x. Before battle, steals up to 2 buffs from the enemy, and after battle, teleport to any block within 2 blocks of a friendly [Route Marker]. If this skill kills the enemy, its cooldown is reduced by 2 turns
Vindicator
Soldiers: Berserker, Tide Master
King of the Seas
Soldiers: Lobster Behemoth, Masked Maid
Training Ground
Soldiers: Royal Protector, Gallant Duelist, Lizardman. Pirate Raider
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Surf's Up
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks an enemy unit, dealing 1.5x damage. Unit gains [Tidal Surge] for 1 turn.
Navigation Strategy
Cost: • / CD: - / Range: - / Span: -
[Command] After taking action, when in the command range of a [Route Marker], gain a random buff.
ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.
Tidal Surge
Cost: •• / CD: 3 / Range: Self / Span: Single
[Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.
Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.
Across the Sea
Cost: •• / CD: 3 / Range: Self / Span: 3
[Active] Active Skill. ATK & INT of multiple units within range increase by 20% and friendly 'Infantry' and 'Cavalry' movement type units gain "When in water and in command range of a [Route Marker], movement type is considered 'Aquatic'." Last 4 Rounds.